King of Fyre



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09/16/2025 

Fae Realm Main Directory

Fae Realm Directory



Isle Of Roleplay :: Currency and language of the Fae realm


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09/16/2025 

Currency and language of the Fae realm

Currency of the Fae realm

The currency through the realm is all equal in value, but the objects used are different for each Kingdom.  the Currency itself is called Währnian.  one Donnze is equal to one Währnian.  Below you will find a list of each coin or note within each Kingdom, and their value.


Capitol:

Since the capitol is basically the melting pot of each Kingdom, and the location of the largest, and most diverse market in the realm, all coins and notes are accepted.  there is no specific coin, or note within the capitol, all are accepted, and used equally.


Fyre:

In the Fyre Kingdom there are both Coins, and Notes.  The Coins are made of colored glass of different sizes.  Each coin is marked with the symbol of the Phoenix on the back, and the value on the front.  A special coin has been made for the joining of the Fyre and Earth currency, an will be unveiled at a later time.  The notes are all made from the fyre fruit plant, and hold a picture of the Glass castle of he fyre Kingdom on the back, and a notable figure within the kingdom on the front.  There will be a new note when the Fyre and Earth are combined, but i is not announced at this time.


Donnze:

1- Red disc the size of a penny

2- orange disc the size of a penny

5- Yellow disc the size of a nickel

10- Blue disc the size of a dime

25- Black obsidian the size of a quarter (This will be the special coin)

50- Milky white disc the size of a 50 cent piece


Währnian:

(Coins)

1- Clear disc the size of a silver dollar

2- Translucent blue disc the size of a silver dollar

3- Opaque bright blue disc the size of a silver dollar


(Notes)

5- Purple ink first King Conleth

10- Green ink, first Tâuer torthta gwädher

20- Yellow ink, Prince Darian (Ba’al’s deceased uncle)

50- Orange ink, (Ba’al’s great 3x grandfather, the King that was attacked, and lead to the portals being warded against vampires entering the realm.)

100- Red ink, phoenix image

500- Grey Ink, Light sibling’s image

1000- Black ink, Dark Sibling’s image





Numbers

One = aen
Two=dhwy
Three = dri
Four = cier
Five =  fuig
Six = swea
Seven = seathen
Eight = ochth
Nine = nacht
Ten = dehn
Eleven = aen dehn aen
Twelve = aen dehn dhwy
Thirteen = aen dri dehn
Fourteen = aen cier dehn
Fifteen = aen fuig dehn
Sixteen = aen swea dehn
Seventeen = aen seathen dehn
Eighteen  = aen ochth dehn
Nineteen = aen nacht dehn
Twenty = dhwy dehn
Thirty = dri dehn
Forty = cier dehn
Fifty = fuig dehn
Sixty = swea dehn
Seventy = seathen dehn
Eighty = ochth dehn
Ninety = nacht dehn
Hundred = centert
Thousand = taule
Million = milwon
Billion = bilwon
Trillion = Trilwon

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09/16/2025 

Fae Realm basic facts

Fae Realm basic facts:


Government system:

Monarchy
Queen of all
King of All
Advisers
Ghuil Torthta gwädher
Nikerym
Shaalth
Queen of Light, Queen of Dark
Gòthau Torthta gwädher, döwyll Torthta gwädher
Nikerym
Shaalth
Elementals rulers:
Queen of Sky, Queen of Earth, King of Fyre, Queen of Water
Elemental Torthta gwädher:
Ladayr, aerde, Tâuer, waier
Nikerym
Shaalth



How the Leader is chosen:

-First: She must meet the main criteria and rules set in place for being considered.
1. Must hold the blood of all four elemental Kingdoms.
2. Must Remain Neutral and Not choose sides between the Light and Dark.
3. Must Be Female
4. Must Prove no Malicious intent on the Kingdoms, or to favor any above others.
5. Must not take a lover Not approved by the Advisers.
6. Must Vow Peace between the Kingdoms above all else, even Her own Life.

- Second: She must go through a trial period of tests, and tasks only known to the advisers.

- Third: She must be found worthy through a set of secondary tasks much harder than the previous.

- Fourth: She must take in the powers of the Mother, and the previous queens before her through the capitol’s dagger.

Tolerance within the realm: There is hatred and bigotry between certain Kingdoms, but it is not dominant.  Certain species do not always get along due to personal views, and opinions.  These opinions vary between each person, and is not subject to any certain Kingdom.  Water and Sky have been warring for ages, and a majority do not get along because of this.  Pixies are viewed as insects to the Sidhe, and it is HIGHLY offensive to suggest that they are even remotely similar (Confusing a Sidhe for a pixie, or suggesting any similarities is the equivalent of calling a human an ape.  Technically they are fairies, but they are only equal in the same way that humans are primates.)

Food: there are certain foods that only grow in certain Kingdoms.  There is a trade network set up between the Kingdoms to make sure that certain foods are readily available in all lands.  Below is a list of the specific foods that come from each Kingdom:

Sky:
Poultry
Foul

Light:
Light fruit
Cactus/ desert plants and animals

Earth:
Grains
Fruits
Vegetables
Light fruit grapes
Farmed animals

Fyre:
Fyre fruit
Tropical fruits

Dark:
Dark fruit
Exotic/ dangerous plants

Water:
Fish
Shellfish
Seaweed/ plants

Climate: The Climates in each Kingdom varies.  The land is broken into light and dark.  One side is completely Light, the other side is completely dark.  The land in the middle is the only land that has both light and dark.  There is no sun, there is no moon, and the are no stars.  It is simply pure light, or pure darkness.

Light:
The Light Kingdom is a wasteland.  Open desert above ground is ravaged by sandstorms created by the carnivorous pixies.  Light fruit is the only living thing above ground.  Underground is where most of the light fae live.  Few have seen the living areas in the Light lands, and even fewer have survived.

Earth:
The land in the earth Kingdom is lush.  Forests border the Fyre Kingdom, turning to a rainforest closer to the border (The border no longer exists since the two Kingdoms have been joined).  The border along he Light lands is blocked off by a mountain range.  Open meadows border the Sky lands, and a valley lay in the center of the lands.  There are villages all through the lands, farmers occupying mainly the middle lands.  The border along the capitol is where most of the trade happens, so most of the market owners and traders live there as well.  This would be considered the closest there is to a city within the Kingdom.

Dark:
The dark lands are a wasteland for the most part. The lands bordering the Fyre Kingdom are a burnt forest with blackened trees bordering the volcanoes that line the border.  This is where a majority of the servants of the dark sibling live.  The forest is filled with many dangerous, and deadly plants, and animals, so they live above the forest floor.  The homes are hidden in the trees, and in caves.  The side bordering the Sky Kingdom is a frozen wasteland.  There are no homes here, or civilians.  This area is rarely traveled to.

Water:
A majority of The Water Kingdom is open water.  The border of the Fyre Kingdom is a marshland, connecting to the Volcanoes that separate the lands.  The castle is on a floating island.  The Border along the Capitol is a sandy and open beach, while the beach along the Sky border is rocky and windy.

Neutral:

Capitol:
The center of the realm, the capitol is the most populated Kingdom.  Light and dark alternate in the Capitol like night and day.  This is the only Kingdom this happens in.  The center of the Kingdom is where the actual capitol is, the castle.  The rest of the city is in circular areas spreading outward.  The second circle outside of the castle is the embassies.  Each embassy is in the direction of the Kingdom they face.  The next circle out is the schools, each one divided into its own quadrant.  The Market spans the entire next circle, specialties for each Kingdom are in their matching directions.  The outermost circle is where the civilians reside, all on the border of  their own Kingdoms.
Sky:
One of two Kingdoms that lay in both Light and dark lands.  The Light side is where all of the civilians reside.  The lands are all open as well as the buildings.  Fields and meadows cover most of the lands with a few scattered forests along the borders.  The dark side of the Kingdom is abandoned.  There are Lightning harvest locations through the dark half of the lands, and not much else.  A forest separates the lands from the beach that borders the Water kingdom.

Fyre:
The Second land laying in both the light and dark lands.  The light half of the lands are mostly desert.  There are small villages scattered along the borders. The center of the lands is left open, a glass factory underground.  The southern border is where the castle can be found.  On the light half, it is a glass building designed to look like flames.  The light from the lands is used to light up the castle, the black stone floors absorbing the heat, and used to make those within the castle stronger.  The Dark half of the lands, the castle is an underground maze.  The lands are all a burnt forest surrounded by volcanoes.  A thick blanket of ash covers the ground, more falling constantly like snow from the circle of volcanoes that cover the land.  Underneath the ash, the land glows with the lava flowing underneath

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09/16/2025 

Powers By Kingdoms

General Fae Powers:  Sifting (Like teleporting, but a little different, it's the way Fae get around.), can become invisible, glamour (can appear as human), Can tell if a person has a soul or not, Can tell Genders of Babies, and sense pregnancy, Immortal, Superhuman strength speed, and gracefulness. Breath of life (A healing breath)

General Physical Features: Pointed ears

Capitol: Mix of everything.

Fyre Physical Features:  Black Hair, Hazel or Brown Eyes.  Hazel is More towards the West, dark brown Hair more common on this side.  In the East, the Darker features are much more common.

Fyre Kingdom Powers: Pyrokenisis, Higher ups can control volcanoes.  Kiss of Death is a power reserved for the Higher ups as well.  With a Single Kiss They can Burn the victims lungs from the inside out.  The Royal Bloodline Can boil a person's blood with a single look, or touch.

Water Physical Features: Auburn Hair with Green or Blue Eyes
Water Kingdom Powers: Water manipulation, The ability to create Water from nowhere Kiss of Death is a power reserved for the Higher ups as well.  With a Single Kiss They can Fill the Victim's Lungs with Water.

Sky Physical Features: Blonde Hair with Blue eyes
Sky Kingdom Powers: Wind Manipulation, Can Harness the power of the Sun, More powerful, and Higher up can control Weather. Kiss of Death is a power reserved for the Higher ups as well.  With a Single Kiss They can Exhale to Make the Victim's Lungs explode.

Earth Physical Features: Blonde to Red Hair with green to brown Eyes
Earth Kingdom Powers: Plant manipulation, Can grow any plant desired any way wanted, higher ups Can create Earthquakes, landslides, or other natural earth based disasters. Kiss of Death is a power reserved for the Higher ups as well.  With a Single Kiss They can Fill the Victim's Lungs with Flower petals.

Light Physical Features: Pale, nearly albino, white hair, and pale eyes
Light Kingdom Powers:  Light Manipulation, More powerful can manipulate time and make it slow down, or speed up as desired. Kiss of Death is a power reserved for the Higher ups as well.  With a Single Kiss They can suck the life from their victim.

Dark Physical Features:  Darker Skin, and features to blend into the shadows easier
Dark Kingdom Powers: Dream manipulation, The more powerful can create a psychosis where people will see whatever the fae desires them to dream in their own little nightmare world. Kiss of Death is a power reserved for the Higher ups as well.  With a Single Kiss They can invoke such a fear in the victim that their heart stops.


People of Mixed backgrounds who hold the blood of more than one Kingdom may develop special original powers, But please run them through the owners before setting them as a power.  Those of Earth and Fyre for example can create and manipulate Lava.


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09/07/2025 

Collections and Main series



All of the elemental kingdom stories are collected in the Ancient History collection.

The things that dwell Between- This is the first book in the series focusing on the Fae Realm. This book follows Thane as he grows close to the Queen of All and gets thrown a lot further into things than he was expecting. There is added chaos when the Earth Queen is murdered, and plots are discovered that are not ideal for the rest of the realm.

Future books:

These are all books that are written in the first draft form and will eventually get published when I get around to actually finishing them.

The things that dwell beneath- This one focuses on the Water Kingdom and a budding relationship that helps Lia overcome the traumas of her past.

The things that dwell in the flames- This book focuses on the Fyre Kingdom

The things that dwell through the leaves- This book focuses on the Earth Kingdom and reveals secrets literally buried in the realm.

The things that dwell above- This book focuses on the Sky Kingdom and the fall of Colman.

The things that dwell after- The final book in the fae realm series. This book follows a journey through the after world to save a loved one that was accidentally killed.

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09/07/2025 

Sky & Water Short stories



These are the stories covering the rise of the current and previous Sky and Water Rulers. Once again they are all named after songs that fit the theme of the story they tell.

1. When the Levee breaks- 
2. Retaliate-
3. The drowning-
4 The Twisting- 
5. Who'll stop the rain?-

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09/04/2025 

Fyre & Earth Short stories


Back in 2020 I published a series of short stories that included the backstories and histories of the characters within the Fyre & Earth Kingdoms of the Fae Realm. Each of them are named after a song that fits the theme of the story. 

Golden years: This is the story of when everything was peaceful between the two Kingdoms. Characters heavily featured in this story are Ba'al's parents, Aunt, and Uncle.

Kings & Queens: This story follows the rise of Ba'al's parents and Aunt to their respective thrones, and the powerful dynamics between them.

Hurt: Everyone in this story is hurt, or makes someone else hurt in their own way.

Freewill: This is the first story to directly feature Ba'al, and introduces Diana, and Aidan's relationship with him. 

Play with Fire: Ba'al turns dark and starts his life wandering in the Human world once he gets banished from the Fyre Kingdom. This is also the first time Ba'al tapped into the powers of the Ddraichen, without understanding.

Strength to Endure: Ba'al is recruited to enlist guards for his mother with the promise of lifting the ban that prevents him from returning to the Fyre Kingdom.

Changes: Ba'al takes over the Fyre Kingdom and claims the throne.

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09/03/2025 

Rules & Regulations

1. ENGLISH! SPEAK IT! If you can't SPELL the word WRITING, you shouldn't be doing it. Everyone is entitled to spelling errors, we're all guilty of it. But if your stats make my eyes bleed and I want to weep at how you have Brutally raped the English Language.... you will be deleted. I'm sorry, I don't claim to be a Grammar Nazi, and I don't want to be. There has to be limits though. I hate logging on and wanting nothing more than to attack my stream with a red marker. It seems to be more and more common lately.

2. NO BITCHING OR WHINING! I don't want to hear a bunch of "He said, she said" Bullshit! You have an issue with someone? Take it up with them, don't bring me in the middle of it. Problems with me? Take it to messages. I will not reply to harassing Statuses (Except maybe Pinocchio's) or Bulletins. I am here to write, and escape from RL bullshit, stop making me Relive shit I've already been through in RL when I am just trying to get away from it.

3. Replies will take time. Yes, I do get on at least one page a day (Usually this one), but seriously it is not realistic to hop on all of my pages all day, every day. 


4. I will not be playing this character romantically. Don't even bother asking. This includes physical relationships as well.


5. If you've made it this far tell me one thing you like about my character, or one thing you hate.


6. This is an original character that I have created and developed for nearly two decades. I'm not claiming ownership over the face, but I have used him for as long as this character has been around. The name and many aspects of his background are all complete originals to me and the character. I did publish stories and a novel with this character, and I am the legal copyright holder to him and the realm he resides over. Copycats will not be tolerated. 

I play Multi para/ Novella on here, and my replies do take time. I put a lot of effort into them and expect the same in return. With me, you get what you give. If I send you a 3-5 Paragraph starter and you send me one and a half... ok, fine. But if I send you 3 again, and it's dwindled down to 3 lines or less... I'll ask you if there is a problem replying to me.

7. No God Modding , This is an original character, if you want him to do something, ask me. Don't do it without my permission. You will only get ignored, one warning is all. No Autoing, unless it's agreed upon beforehand. But NEVER try to AutoKill my character. He will fight back. No biting for vamps. I know that the fae look like a tasty treat to vamps, but I would really like it if there was no biting. I rule over an army of feetlickers, tell me you fear the feetlickers when you sign. Teasing is fine, as long as I can tease back. Don't get mad if he pulls a fireball on you. And during a fight I expect them to be fair and equal. Don't dodge every single hit and walk away unharmed while my guy is bleeding on the ground near death. I've only had that happen one time in a SL though, and both were pretty badly beaten.

8. Nicknames you see used by other people are earned by them, and ONLY to be used by them. otherwise.... I WILL BURN YOUR HOUSE DOWN WITH LEMONS and sic the face eating sheep on you. 

9. Have fun.  Don't be a grouch all the time.  Keep in mind that Ba'al is a Smartass, and if you let him know something bugs you, He goes out of his way to make sure and do it repeatedly.

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